DOWN ON THE CANVAS!
TIMED SWEET-SPOT RECOVERY - BEAT THE COUNT!
COUNT: 1
END OF ROUND 1
CORNER RECOVERY WINDOW
00:30

DAMAGE ASSESSMENT

Left Eye Cut / Swell: 0%
Right Eye Cut / Swell: 0%
Body Fatigue: 15%
Current Stamina Pool: 85%

CORNER ADVICE

"He drops his left hand when winding up for his cross. Wait for the step and fire your lead hook!"

CUTMAN & TRAINER ACTIONS

OFFICIAL DECISION
PLAYER WINS
BY UNANIMOUS DECISION (3-0)
PLAYER METRIC OPPONENT
142 / 210 (67%) Total Punches Landed / Thrown 98 / 185 (52%)
68 / 95 (71%) Jabs Landed / Thrown 45 / 82 (54%)
74 / 115 (64%) Power Punches Landed 53 / 103 (51%)
32 Body Punches Landed 18
14 Counter Punches Landed 6
1 Knockdowns Scored 0
PAUSED
CHAMPIONSHIP BOXING SIMULATOR

VOXEL FIGHT NIGHT

TACTICAL 3D PRIZEFIGHTING • FOOTWORK, TIMING, GUARD & STAMINA

SELECT OPPONENT

BRUNO KOWALSKI

PRESSURE BRAWLER

A relentless forward-marching sledgehammer who walks through straight jabs to trap fighters on the ropes and unload devastating hooks.

POWER
SPEED
CHIN
STAMINA
FIGHT RECORD: 18-3-0 (15 KOs)
STANCE: ORTHODOX
KNOWN WEAKNESS: Vulnerable to stiff jabs and counter uppercuts when stepping in.

CUSTOM FIGHTER GYM

FIGHTER IDENTITY

COLORS & GEAR

Main:
Stripe:

INTERACTIVE BOXING GYM

DRILL 1: RING FOOTWORK & ANGLES

Master camera-relative footwork: Circle Left (A / Left), Circle Right (D / Right), Step In (W / Up), Retreat (S / Down).

DRILL 2: THE 1-2 COMBINATION (JAB & CROSS)

Deliver the foundational straight combination: Left Click for Jab, Right Click for Straight Cross.

DRILL 3: POWER HOOKS & UPPERCUTS

Turn the hips: Lead Hook (A + Left Click), Rear Hook (D + Right Click), Uppercuts (Shift + Click).

DRILL 4: DIGGING TO THE BODY

Hold Space or C to lower stance and target the opponent's ribs/liver to sap their gas tank.

DRILL 5: SLIPPING & COUNTER WINDOWS

Tap Q to Slip Left or E to Slip Right against straight punches, triggering a counter-strike multiplier.

DRILL 6: OPEN SPARRING WITH MITT TRAINER

Put all footwork, punches, slips, and clinches together in an open ring sparring session.

CONTROLS & MECHANICS MANUAL

1. CAMERA-RELATIVE FOOTWORK

Movement is mapped strictly to the boxer's on-screen visible perspective:

  • A / ArrowLeft: Circle / step to the LEFT of your screen.
  • D / ArrowRight: Circle / step to the RIGHT of your screen.
  • W / ArrowUp: Step IN toward opponent.
  • S / ArrowDown: Step BACK out of range.

2. PUNCH SYSTEM & MODIFIERS

  • Left Click (or J): Lead Punch (Jab neutral; Hook if moving left; Uppercut if holding Shift/O).
  • Right Click (or K): Rear Punch (Cross neutral; Hook if moving right; Uppercut if holding Shift/P).
  • Spacebar / C / Down Modifier: Targets the BODY. Saps maximum stamina and slows opponent's legs.

3. DEFENSE & COUNTERS

  • F (Hold) or Middle Click: High Guard (absorbs head shots).
  • F + Space: Low Guard (covers ribs & body).
  • Q: Slip Left (ducks inside straight head punches).
  • E: Slip Right (ducks outside straight head punches).
  • R: Clinch when close (referee steps in to break, resets distance & recovers stamina).
  • Timed Slip / Counter: Slipping right before an opponent's punch triggers a slow-motion flash with 1.5x counter punch damage!

GAME SETTINGS